Na de ongetwijfeld brood- en broodnodige lunch ga ik verder met alweer het vijfde praatje van de dag, en deze wordt gegeven door David Nieborg (Flight 1337). En zijn verhaal is getiteld: Use and Uselessness of Gamification: the search for true engagement. Met de volgende, zeer uitgebreide toelichting:
Gamification – injecting game elements and -tactics in a non-gaming environment – can be an important ingredient of your strategy. Gamification is not about gaming; it’s about developing innovative concepts that make use of easy gaming tactics and structures. In other words: offer consumers solutions around existing products, services or events that will give them a completely different experience. Why? Because engagement is even better than attention and no other medium has more engagement than computer games: people spend may hours per week – sometimes days – playing games like World of Warcraft, FarmVille, Wordfeud or Angry Birds.
The first part of this session will explain the origin of the Gamification concept and visions from different perspectives. What’s the difference between games, social games, serious games and Gamification and why is this so important? In the second part we will discuss a couple of case studies and best practices. After these sessions you are presented with an answer to the question what Gamification and Engagement Design means for your social business.
Aangezien ik al jaren aanhanger ben van serious gaming en geloof in de potentie ervan voor online recruitment ga ik hier eens serieus voor zitten.
